Mostly the pen and paper role playing game, but also the deck building card game, video games, and literature of Shadowrun. Discussion is primarily aimed at exploring narratives found in the Sixth World. Otherwise a generic "Fixer" 5/1 contact is what most of them have.Here at /r/Shadowrun we talk shop about all things in the shadows. I went back and forth on what to do on Contacts and just decided to leave it up to GMs/Players to write in something appropriate. I also welcome anyone else to contribute their own creations.Įdit: Forgot, Contacts are blank or have Season 5 NPCs. If there are mechanical niches that need filling still, I may add on to these. I don’t use Adobe for my own totally irrational reasons, occasionally Foxit and Adobe don’t play nice. If you are having trouble opening the PDFs download Foxit PDF Reader and open them in that. These are a fair amount of work to tweak, so I’ll likely only re-visit when you nice folks find errors that Chummer and I missed. If you want to tweak these in some way for your own table feel free. The Technomancer will hopefully be updated when Kill Code drops. The four “older” character sheets will be updated someday. If it’s a more conditional modifier like Wireless, Authoritative Tone, First Impression, and such it’s noted nearby. Trustworthy, Catlike, Reflex Recorders, Muscle Toner, Reaction Enhancers, ect ect are added in to the dice pools, stat lines, and the Quick Reference card when appropriate. The ones that don’t are simply no better than whatever pre-gens are already floating around.ĭice pools include modifiers from qualities, ‘ware and such in most cases. I had lofty goals of including mechanical notes and advancement suggestions on each of these, but time and Single Page limit were less interested in what I wanted. But for the most part the rest of the builds met those goals. The Technomancer fails almost all of these of course, because, Technomancer. Fake SIN, Licences, one set of “polite” armor and concealable weapons, transportation. Can get through a routine traffic stop without rolling for initiative. Can pass the “Are you a Shadowrunner?” tests. All of them have some kind of Matrix Defense strategy, even if it’s as simple as just being Wireless off except for a burner commlink. Combat as a Secondary if it isn’t the Primary. As newbie friendly as good Shadowrun characters can be. I think they turned out well.ĭesign goals for each build. Troll Face, Ork Decker, Gnome Samurai, and the Decker Tank just to demonstrate some sixth world diversity. I did try to mix in a few “non-optimal” Metatype / Archetype combos. 2 Deckers, 1 Technomancer, 2 Mages, 2 Adepts, 3 Faces (the Edgelord is basically a Face), 1 Rigger, 3 Samurai, 1 Infiltrator. 2 Trolls, 3 Orcs, 3 Dwarfs, 3 Elfs, 4 Humans.Īrchetype Mix. Street Lethal isn’t missions legal quite yet, if you want to use these before that happens you’ll have to make a call on a couple of odds and ends. Or its on a second Link if you want to print it off. The second group of links are the same thing but without the third page Quick Reference/Character tent. is a combo Character Tent and Quick Reference combat sheet. &2 are the character sheet, fits on a single two-sided page. The first group of Links are a 3 Page sheet. Missions Legal for seasons 5-8 and season 9+ as of FAQ 1.0. "Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a dragon."ĥth Edition Pre Gen characters incorporating all source books up to Street Lethal. Living Community (Where you can play online) Subreddits For that please check out /r/ShadowrunReturns for help. Sadly our nova hot community isn't the best place to discuss the mechanics discussion or troubleshooting the video games. Here at /r/Shadowrun we talk shop about all things in the shadows.
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