The Fellowship versions work well with it too. He can reduce most locations threat to 0 once the Stone is attached and put a progress on it. Spirit Aragorn doesn’t benefit from the Spirit resource icon, but it does make his ability better. The willpower boost can go a long way considering there are few options to 2 willpower for 2 cost. The Lore and Tactics version don’t synergize as well although poor spheres are often “willpower poor”. It is conveniently even in the same sphere as the first version of him. The stone makes the questing with him on par with Spirit Eowyn’s 4 willpower. It combos with the Core Set’s ability considering the player can quest with him and then ready for combat. It makes sense that Celebrian’s Stone given to Aragorn synergizes well with him. It is fitting that it bolsters a hero’s willpower to represent this in the game.Ĭard Synergies and Interactions Aragorn Hero Cards The Stone representing hope to the Fellowship is meant to inspire their determination and strengthen their resolve. This is what the flavor text is referring to as Bilbo explained to Lindir what Aragorn added after reciting the verses in Rivendell. The elfstone was also worked into Bilbo’s verses about Earendil at Aragorn’s insistence. She gives it Aragorn before the Fellowship leaves Lothlorien “as a token of hope”. In the books, we find out Galadriel has it. Celebrian then later gave it to her daughter, Arwen. BackgroundĬelebrian’s Stone is an elfstone that Galadriel gave to her daughter. One of the best willpower boosting attachments that is even better on Aragorn. Posted in Attachment, Condition, Player Card Review, Spirit, Willpower Bonus Tagged f Celebrian’s Stone This is just another Core Set card that later releases just replaced it for the most part.Ī quick setup Voltron style deck that can have Tactics Theoden questing for 4 and attacking for 6 with a just a couple of attachments.ģx West Road Traveller (Return to Mirkwood)ģx Westfold Horse-breeder (The Voice of Isengard)ģx Ancient Mathom (A Journey to Rhosgobel)ģx Necklace of Girion (The Wilds of Rhovanion)Ģx Raven-winged Helm (The Wastes of Eriador)ģx Open the Armory (The Dungeons of Cirith Gurat)ģx Sterner than Steel (The Flame of the West)ģx Steward of Orthanc (Race Across Harad) Particularly if a player doesn’t have a large collection. Granted, it is not restricted and will see some play in a few scenarios. The release of Silver Circlet was pretty much the nail in the coffin for this card. The sheer number of allies with 2 willpower for 2 cost means this will sit in storage once a player moves beyond the Core Set. Spirit has so many better uses for 2 resources. A Voltron strategy minimizing the number of characters can work well.Ĭard Talk uses the highly scientific yet arbitrary scale of 1 ring for the card to rule them all to 10 to be cast back into the fiery chasm from whence it came. Although it does so via The Tower of Barad-dur raising their threat each round by the number of non-Fellowship characters they control. Mount Doom, similar to Treachery of Rhudaur, punishes players that use a large number of allies.
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